Getting Started
$ riddev-studio --init
# RidDev Studios — Quick start (placeholder) 1. Install the Windows build from /download. 2. Point the app at your GTA V install path. 3. Create a new workspace and pick a module (Vehicle, Clothing, Weapon, Resource). > This section will be replaced with real setup steps, > screenshots, and troubleshooting once the public beta > is live.
For livery workflows, jump to Vehicle Livery. For packaging, see Resource Merger.
Vehicle Livery
Coming soon
UV templates, texture export pipeline, and YTD round-tripping will be documented here.
Debadging
Coming soon
Mesh cleanup, mask workflow, and when to rebuild materials.
Clothing Editor
Coming soon
EUP-style components, drawable naming conventions, and pack structure.
Weapon Tools
Coming soon
Meta authoring, asset variations, and attachment layout.
Resource Merger
Coming soon
Combining streams, fxmanifest snippets, and deploy-readiness checks.
FAQ
Coming soon
Licensing, offline use, supported game builds, and FiveM compatibility notes.
Ready to get started?
Download RidDev Studios and join the Discord while the full docs are being written.