RidDev Studios

Documentation

RidDev Studios Docs

Guides, references, and setup instructions for every module.

Documentation is a work in progress — full guides ship with the public beta.

Getting Started

$ riddev-studio --init

# RidDev Studios — Quick start (placeholder)

1. Install the Windows build from /download.
2. Point the app at your GTA V install path.
3. Create a new workspace and pick a module
   (Vehicle, Clothing, Weapon, Resource).

> This section will be replaced with real setup steps,
> screenshots, and troubleshooting once the public beta
> is live.

For livery workflows, jump to Vehicle Livery. For packaging, see Resource Merger.

Vehicle Livery

Coming soon

UV templates, texture export pipeline, and YTD round-tripping will be documented here.

Debadging

Coming soon

Mesh cleanup, mask workflow, and when to rebuild materials.

Clothing Editor

Coming soon

EUP-style components, drawable naming conventions, and pack structure.

Weapon Tools

Coming soon

Meta authoring, asset variations, and attachment layout.

Resource Merger

Coming soon

Combining streams, fxmanifest snippets, and deploy-readiness checks.

FAQ

Coming soon

Licensing, offline use, supported game builds, and FiveM compatibility notes.

Ready to get started?

Download RidDev Studios and join the Discord while the full docs are being written.

Service status