RidDev Studios

The workspace for FiveM creators

Create FiveM Liveries, Uniforms,
and Assets From One Workspace

One workspace for vehicles, liveries, uniforms, and server-ready resources. Build everything FiveM without bouncing between tools, editing manifests by hand, or hoping the merge doesn't crash your server.

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RidDev Studios — Vehicle Studio
RidDev Studios Vehicle Studio showing a SADOT utility truck with custom livery in real-time 3D preview

The toolkit

One workspace. Your entire FiveM pipeline.

Vehicle Studio, EUP Workshop, and Resource Builder are all part of the same workspace. Build a livery, create a clothing pack, and ship the resource — without switching apps once.

Live 3D livery preview. Ship what you see.

Design vehicle liveries and see them applied to the actual 3D model in real-time. No more guessing how a texture will look — preview, adjust, and export a server-ready resource in one session.

Saves 2–4 hours per livery project
RidDev Studios
SADOT utility service truck with custom livery in RidDev Vehicle Studio 3D preview

Why the workspace exists

FiveM creators shouldn't need six apps to build one resource pack.

RIDDEV is one workspace where Vehicle Studio, EUP Workshop, and Resource Builder live together — so nothing gets lost between tools and your output works first time.

Without RidDev

The workflow most creators know by heart

  1. 1.OpenIV — extract YTD files
  2. 2.Texture editor — apply changes, re-export
  3. 3.OpenIV again — re-import, pray nothing corrupted
  4. 4.Meta editor — update vehicle meta manually
  5. 5.FXManifest — add entries by hand
  6. 6.Streaming folder — organize files yourself
  7. 7.Server boot — discover the crash
  8. 8.Repeat from step 2

→ Hours of work. Still might crash.

With RidDev Studios

The whole process

  1. 1Open RidDev — one workspace, everything connected
  2. 2Build with live 3D preview — vehicles, clothing, weapons
  3. 3Click Build — manifest, streaming folder, conflicts handled
  4. 4Drop the output into your server and ship

→ Done. Server-ready. Works first time.

RidDev Studios UV template export — the kind of feature that replaces manual workflow

Inside the workspace

Every studio inside RIDDEV solves a specific problem.

Not a generic “workflow tool.” Four targeted studios for the four biggest pain points in FiveM asset creation — all in the same workspace.

Spent hours designing a livery that looked broken in-server?

Live 3D Livery Preview

RidDev renders your livery on the actual 3D vehicle model in real-time. What you see in the editor is what your players see — no surprises at deploy time.

Saves 2–4 hrs per livery
Live 3D vehicle livery preview in RidDev Studios

Manually tracking every texture variant across EUP components?

EUP Clothing Variant Auto-Detection

Import your clothing pack and RidDev automatically detects all variants, components, and drawables. Preview each one in 3D, edit, and export clean — without touching a meta file.

Consistent packs. Every drop.
EUP Workshop auto-detecting 4 clothing variants in RidDev Studios
Ultimate only

Designing liveries by guessing where the UVs sit?

UV Template Export

RidDev generates the exact UV template for any vehicle so you can design your livery with pixel-accurate proportions. No more stretching, no more guessing panel positions.

The feature most creators didn't know existed.
RidDev Studios UV template export showing vehicle UV unwrap map

Spending half a day merging manifests and organizing streaming folders?

Resource Builder

Drop in your assets, click Build. The Resource Builder writes the manifest, organizes the streaming structure, detects conflicts, and outputs a deployable FiveM resource ready to drop into any server.

A full day's work → done before lunch.
RidDev Studios showing a completed vehicle resource build

Honest comparison

Free tools aren't free if your time costs something.

OpenIV, CodeWalker, and manual meta editing work — people ship with them every day. The problem isn't the tools, it's the coordination cost between them. RIDDEV is the workspace that removes that cost.

Feature
Free Tool Stack
RidDev Studios
Vehicle livery editing
Yes — multiple apps
Yes — single workflow
Live 3D vehicle preview
No
Yes — real-time
UV template generation
Manual / not available
Auto-generated
EUP clothing workshop
Fragmented
Unified — 3-panel editor
Clothing variant detection
None
Automatic
Weapon asset editing
Manual meta files
Guided output
Resource merging
Fully manual
Resource Builder — one click
Manifest generation
Hand-written
Auto-generated
Conflict detection
None — find on crash
Built-in pre-export scan
Time per project (typical)
4–8 hours
1–2 hours

If you do paid FiveM work, the math is simple.

One hour of your time packaging a resource manually is worth more than a month of RidDev Ultimate. If it saves you two hours a month, it's paid for itself before the second week.

From the community

Built in RIDDEV. Shipped to servers.

Before RidDev, merging a new vehicle pack into our server took half a day and still sometimes broke something. Now it's an hour and I actually know it's going to work before I drop it in.

SO

Server Owner

FiveM RP Community

I do livery commissions. I was spending more time packaging than designing. The Resource Builder alone is why I subscribed. The rest is a bonus.

MC

Marketplace Creator

FiveM Asset Creator

The EUP variant detection is the feature I didn't know I needed. Stopped me from manually tracking 30+ component files per clothing pack.

FD

FiveM Developer

Freelance Asset Developer

Join the RIDDEV creator community

Share builds, get support, preview upcoming workspace features, and connect with FiveM creators who ship with RIDDEV every day.

Join the Discord

Who it's for

If you build for FiveM, this workspace was built for you.

Server Owners

Stop waiting on developers for every asset update. Build, merge, and deploy new content packs without a broken merge breaking your player count.

Freelance Developers

Finish client asset work in 1–2 hours instead of a full day. The Resource Builder alone covers months of the subscription in a single project.

Marketplace Creators

More products per month, fewer support tickets. RidDev packages your assets into drop-in resources that work first time for your customers.

Hobbyist Modders

You don't need to know what a manifest is. RidDev guides you through the workflow and produces a working resource pack from your first session.

Support

Frequently asked questions

Can't find your answer? Ask on Discord

Ready to ship

Your next resource pack ships cleaner and faster.

Start the 7-day free trial. See the workflow. Build something real. Just your Discord account and 10 minutes to get started.

  1. 1Download RidDev Studios — under 2 minutes
  2. 2Import your first asset — the workflow guides you
  3. 3Export a server-ready resource — drop it in and test

7-day free trial · Cancel anytime

Service status